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Computer & Video Games
Computer & Video Games
EMAP National Publications Ltd.

1981 | 1982 | 1983 | 1984 | 1985 | 1986 | 1987 | 1988 | 1989 | 1990 | 1991 | 1992 | 1996 | 1997 | 1998 | 1999 |

First editorial
Try to think of something more exciting than a computer. What did you come up with: A trip up the Amazon, scoring a goal for England, landing on Mars or, maybe, beating the bank at Monte Carlo? A computer will give you the chance to do any of these in your own living room.

And if you came up with some more illicit excitement, then perhaps you should be put in touch with a businessman I met who sends his programs out in plain brown wrappers!

Surprised? Then COMPUTER & VIDEO GAMES is the magazine to tell you just what you're missing out on. If you have already discovered computers you will know that their only limitation is the programmer's imagination — COMPUTER & VIDEO GAMES is out to push your imagination to its limits.

This magazine is putting the accent firmly on the “games” side. We are not commenting on computers as hardware, but as a means to an end — and that end is entertainment.

This is the age of the microchip and if you are not making the most of it, COMPUTER & VIDEO GAMES aims to show you how.

Whether you use chips in pub and arcade video games, buy them in toys for your children, play through them on a TV video games centre, or have them hidden away inside your computer, we will help you to make more of them.

In return we will be looking for some help from you in supplying views. ideas and — most importantly — games listings for us fo print. Page 65 has more details on how to send in copy and the rewards we are offering.

We want you to get the most out of these listings that you possibly can. So don't just turn over pages which aren't featuring your particular machine's Basic. Instead, look to see how other people have got around problems which may have baffled you and if a game interests you then try to convert it to your machine.

Our Down to Basic page won't only teach beginners how to use this language but compare each machine’s Basic functions and show which does each job on each machine.

If there are any terms you don’t understand turn to our software glossary (pages 97 and 98) and you should find an explanation there.

Dotted around the magazine are the Bugs — you'll meet them officially on page 68. We've already fallen in love with these creations from the pen of Eiphin Lloyd-Jones and we hope you will too. I'm sure they would like to join me now in offering you a big welcome to COMPUTER & VIDEO GAMES.


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